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DIGRA
2003
Springer
15 years 5 months ago
Participatory design and opposing interests in development of educational computer games
In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
Rikke Magnussen, Morten Misfeldt, Tasha Buch
GECCO
2007
Springer
142views Optimization» more  GECCO 2007»
15 years 6 months ago
Simulations of egoistic and altruistic behaviors using the vidya multiagent system platform
This paper investigates the impacts of individual egoistic and altruistic behaviors in a virtual society built upon the Vidya game, used here as the social simulation and Multiage...
Marcelo Souza Pita, Fernando Buarque de Lima Neto
CEC
2007
IEEE
15 years 6 months ago
Multi-population competitive co-evolution of car racing controllers
Abstract— Multi-population competitive co-evolution is explored as a way of developing controllers for a simple (but definitely not trivial) car racing game. The three main uses...
Julian Togelius, Peter Burrow, Simon M. Lucas
96
Voted
ACSAC
2002
IEEE
15 years 4 months ago
With Gaming Technology towards Secure User Interfaces
Technology aimed at making life easier for game developers is an issue of controversy among security experts. Objections arise out of concerns of stability of a gamefriendly platf...
Hanno Langweg
SEAL
1998
Springer
15 years 4 months ago
Co-evolution, Determinism and Robustness
Abstract. Robustness has long been recognised as a critical issue for coevolutionary learning. It has been achieved in a number of cases, though usually in domains which involve so...
Alan D. Blair, Elizabeth Sklar, Pablo Funes