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» Evolving the Game of Life
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CHI
2004
ACM
16 years 5 days ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth
FDG
2009
ACM
15 years 6 months ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical ā€œsoft skillsā€...
Quincy Brown, Frank J. Lee, Suzanne Alejandre
EVOW
2009
Springer
15 years 6 months ago
Habitat: Engineering in a Simulated Audible Ecosystem
This paper introduces a novel approach to generating audio or visual heterogeneity by simulating multi-level habitat formation by ecosystemengineer organisms. Ecosystem engineers g...
Alan Dorin
KES
2007
Springer
15 years 6 months ago
Breedbot: An Edutainment Robotics System to Link Digital and Real World
The paper describes Breedbot an edutainment software and hardware system that could be used to evolve autonomous agents in digital (software) world and to transfer the evolved mind...
Orazio Miglino, Onofrio Gigliotta, Michela Pontico...
ECAL
2001
Springer
15 years 4 months ago
Evolution of Reinforcement Learning in Uncertain Environments: Emergence of Risk-Aversion and Matching
Reinforcement learning (RL) is a fundamental process by which organisms learn to achieve a goal from interactions with the environment. Using Artificial Life techniques we derive ...
Yael Niv, Daphna Joel, Isaac Meilijson, Eytan Rupp...