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» Evolving the Game of Life
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CIG
2005
IEEE
15 years 5 months ago
Synchronous and Asynchronous Network Evolution in a Population of Stubborn Prisoners
— We study by computer simulation a population of individuals playing the prisoner’s dilemma game. Each player has an invariable strategy (cooperate or defect) but the network ...
Leslie Luthi, Mario Giacobini, Marco Tomassini
AIIDE
2008
15 years 2 months ago
Effects of Communication on the Evolution of Squad Behaviours
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
Darren Doherty, Colm O'Riordan
JAIR
2008
119views more  JAIR 2008»
14 years 11 months ago
A Multiagent Reinforcement Learning Algorithm with Non-linear Dynamics
Several multiagent reinforcement learning (MARL) algorithms have been proposed to optimize agents' decisions. Due to the complexity of the problem, the majority of the previo...
Sherief Abdallah, Victor R. Lesser
FUN
2010
Springer
279views Algorithms» more  FUN 2010»
14 years 9 months ago
Cracking Bank PINs by Playing Mastermind
The bank director was pretty upset noticing Joe, the system administrator, spending his spare time playing Mastermind, an old useless game of the 70ies. He had fought the instinct ...
Riccardo Focardi, Flaminia L. Luccio
CEC
2008
IEEE
15 years 6 months ago
Path optimization for multiple objectives in directed graphs using genetic algorithms
Abstract— This paper presents a genetic algorithmic approach for finding efficient paths in directed graphs when optimizing multiple objectives. Its aim is to provide solutions...
Juan Rada, Ruben Parma, Wilmer Pereira