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» Evolving the Game of Life
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IMECS
2007
15 years 1 months ago
Using Similarity Flooding for Extracting Similar Parts of Proteins
—Proteins are the main players in the game of life. Good understanding of their structures, functions, and behaviors leads to good understanding of drugs, diseases, and thus our ...
Hassan Sayyadi, Sara Salehi, Mohammad Ghodsi
WSC
2004
15 years 1 months ago
Parallel Simulation of Group Behaviors
Group behaviors, e.g. birds flocking, are widely used in virtual reality, computer games, robotics and artificial life. While many methods to simulate group behaviors have been pr...
Bo Zhou, Suiping Zhou
CSCW
2008
ACM
15 years 1 months ago
"Are you watching this film or what?": interruption and the juggling of cohorts
A proliferation of mobile devices in everyday life has increased the likelihood of technologically mediated interruptions. We examine ethnographic data from an SMSbased pervasive ...
Peter Tolmie, Andy Crabtree, Tom Rodden, Steve Ben...
AIIDE
2008
15 years 2 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ECSA
2007
Springer
15 years 6 months ago
Pattern-Based Evolution of Software Architectures
Abstract. We propose a pattern-based software development method comprising analysis (using problem frames) and design (using architectural and design patterns), of which especiall...
Isabelle Côté, Maritta Heisel, Ina We...