—Proteins are the main players in the game of life. Good understanding of their structures, functions, and behaviors leads to good understanding of drugs, diseases, and thus our ...
Group behaviors, e.g. birds flocking, are widely used in virtual reality, computer games, robotics and artificial life. While many methods to simulate group behaviors have been pr...
A proliferation of mobile devices in everyday life has increased the likelihood of technologically mediated interruptions. We examine ethnographic data from an SMSbased pervasive ...
Peter Tolmie, Andy Crabtree, Tom Rodden, Steve Ben...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Abstract. We propose a pattern-based software development method comprising analysis (using problem frames) and design (using architectural and design patterns), of which especiall...