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» Evolving the Game of Life
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ALIFE
2005
14 years 11 months ago
State Aggregation and Population Dynamics in Linear Systems
We consider complex systems that are composed of many interacting elements, evolving under some dynamics. We are interested in characterizing the ways in which these elements may b...
Jonathan E. Rowe, Michael D. Vose, Alden H. Wright
CHI
2009
ACM
16 years 10 days ago
Body and mind: a study of avatar personalization in three virtual worlds
An increasingly large number of users connect to virtual worlds on a regular basis to conduct activities ranging from gaming to business meetings. In all these worlds, users proje...
Nicolas Ducheneaut, Ming-Hui Wen, Nicholas Yee, Gr...
STACS
2009
Springer
15 years 6 months ago
On Local Symmetries and Universality in Cellular Automata
Cellular automata (CA) are dynamical systems defined by a finite local rule but they are studied for their global dynamics. They can exhibit a wide range of complex behaviours an...
Laurent Boyer, Guillaume Theyssier
97
Voted
P2P
2009
IEEE
189views Communications» more  P2P 2009»
15 years 6 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
IJCNN
2008
IEEE
15 years 6 months ago
A pragmatic path toward endowing virtually-embodied AIs with human-level linguistic capability
— Current work is described wherein simplified versions of the Novamente Cognition Engine (NCE) are being used to control virtual agents in virtual worlds such as game engines an...
Ben Goertzel