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» Evolving the Game of Life
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ACMACE
2007
ACM
15 years 3 months ago
Sound candy
Sound Candy is a device with which anyone in the world can create his/her own playground anywhere of using sounds and movements around him/her. In our daily life, we are surrounde...
Shuichi Ishibashi, Daisuke Uriu, Naohito Okude
AINA
2004
IEEE
15 years 3 months ago
Generating Digital Signatures on Mobile Devices
With the explosion of the mobile communication market, more and more handheld devices act as clients in the Internet. People use these devices to purchase books, play games, recei...
Yu Lei, Deren Chen, Zhongding Jiang
GECCO
2006
Springer
134views Optimization» more  GECCO 2006»
15 years 3 months ago
The Baldwin effect under spatial isolation and autonomous reproduction
The impact of learning on evolution in dynamic environments undergoes recognized stages of the Baldwin Effect although its cause is not clear. To identify it experimentally, we de...
H. L. Peng, J. C. Tay
FPLAY
2008
15 years 1 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
SIGCSE
2008
ACM
161views Education» more  SIGCSE 2008»
14 years 11 months ago
Improving retention and graduate recruitment through immersive research experiences for undergraduates
Research experiences for undergraduates are considered an effective means for increasing student retention and encouraging undergraduate students to continue on to graduate school...
Teresa A. Dahlberg, Tiffany Barnes, Audrey Rorrer,...