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» Evolving virtual creatures revisited
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CEC
2008
IEEE
14 years 11 months ago
Evosphere: Evolutionary dynamics in a population of fighting virtual creatures
It is often suggested that traditional models of artificial evolution, based on explicit, human-defined fitness functions, are fundamentally more restricted and less creative than ...
Thomas Miconi
ECAL
2005
Springer
15 years 3 months ago
Simulating Artificial Organisms with Qualitative Physiology
In this paper, we describe an approach to artificial life, which uses Qualitative Reasoning for the simulation of life within a 3D virtual environment. This system uses qualitative...
Simon Hartley, Marc Cavazza, Louis Bec, Jean-Luc L...
EH
2000
IEEE
168views Hardware» more  EH 2000»
15 years 1 months ago
The GOLEM Project: Evolving Hardware Bodies and Brains
The GOLEM project is an attempt to extend evolutionary techniques into the physical world by evolving diverse electro-mechanical machines (robots) that can be fabricated automatic...
Jordan B. Pollack, Hod Lipson
81
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ECAL
2007
Springer
15 years 1 months ago
Genotype Reuse More Important than Genotype Size in Evolvability of Embodied Neural Networks
odel of Embodiment on Abstract Systems: from Hierarchy to Heterarchy Kohei Nakajima, Soya Shinkai, Takashi Ikegami A Behavior-Based Model of the Hydra, Phylum Cnidaria Malin Aktius...
Chad W. Seys, Randall D. Beer
EUROGP
2004
Springer
123views Optimization» more  EUROGP 2004»
15 years 2 months ago
Global Distributed Evolution of L-Systems Fractals
Internet based parallel genetic programming (GP) creates fractal patterns like Koch’s snow flake. Pfeiffer, http://www.cs.ucl.ac.uk /staff/W.Langdon/pfeiffer.html, by analogy w...
William B. Langdon