Sciweavers

201 search results - page 32 / 41
» Evolving virtual creatures
Sort
View
139
Voted
ICCV
2003
IEEE
16 years 3 months ago
How To Deal with Point Correspondences and Tangential Velocities in the Level Set Framework
In this paper, we overcome a major drawback of the level set framework: the lack of point correspondences. We maintain explicit backward correspondences from the evolving interfac...
Jean-Philippe Pons, Gerardo Hermosillo, Renaud Ker...
ICIP
2006
IEEE
16 years 3 months ago
Video-Based Rendering using Feature Point Evolution
1 We propose a novel video-based rendering algorithm with a single moving camera. We reconstruct a dynamic 3D model of the scene with a feature point set that "evolves" o...
Wende Zhang, Tsuhan Chen
ICCD
2006
IEEE
137views Hardware» more  ICCD 2006»
15 years 10 months ago
Implementation and Evaluation of On-Chip Network Architectures
— Driven by the need for higher bandwidth and complexity reduction, off-chip interconnect has evolved from proprietary busses to networked architectures. A similar evolution is o...
Paul Gratz, Changkyu Kim, Robert G. McDonald, Step...
HICSS
2009
IEEE
99views Biometrics» more  HICSS 2009»
15 years 8 months ago
Methodology for Evaluating Security Controls Based on Key Performance Indicators and Stakeholder Mission
Information security continues to evolve in response to disruptive changes with a persistent focus on information-centric controls and a healthy debate about balancing endpoint an...
Frederick T. Sheldon, Robert K. Abercrombie, Ali M...
92
Voted
IROS
2009
IEEE
136views Robotics» more  IROS 2009»
15 years 8 months ago
Floating visual grasp of unknown objects
— A new method for fast visual grasp of unknown objects using a camera mounted on a robot in an eye-inhand configuration is presented. The method is composed of a fast iterative...
Vincenzo Lippiello, Fabio Ruggiero, Luigi Villani