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CHI
2009
ACM
15 years 11 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
WCNC
2008
IEEE
15 years 10 months ago
Proportional Fair Scheduling: Analytical Insight under Rayleigh Fading Environment
—This paper provides analytical expressions to evaluate the performance of a random access wireless network in terms of user throughput and network throughput, subject to the con...
Erwu Liu, Kin K. Leung
CODES
2007
IEEE
15 years 10 months ago
ESL design and HW/SW co-verification of high-end software defined radio platforms
Multiple wireless technologies are converging to run on personal handhelds. The plethora of communication standards next to the cost issues of deeper submicron processing require ...
A. C. H. Ng, J. W. Weijers, Miguel Glassee, Thomas...
CODES
2005
IEEE
15 years 9 months ago
Comparing two testbench methods for hierarchical functional verification of a bluetooth baseband adaptor
The continuous improvement on the design methodologies and processes has made possible the creation of huge and very complex digital systems. Design verification is one of the mai...
Edgar L. Romero, Marius Strum, Wang Jiang Chau
PDC
2004
ACM
15 years 9 months ago
From small scale to large scale user participation: a case study of participatory design in e-government systems
Most experiments with participative design are with small scale, stand alone and not very strategic applications of ICT in organizations. However, modern ICT applications are incr...
Anne-Marie Oostveen, Peter Van den Besselaar