We describe algorithms for computing Nash equilibria in structured game representations, including both graphical games and multi-agent influence diagrams (MAIDs). The algorithms...
There is increasing interest within the research community in the design and use of recursive probability models. There remains concern about computational complexity costs and th...
In the last years several 3D model compression methods for multiresolution applications have been presented, most of them using 3D meshes. Octrees are a natural multiresolution re...
Propositional STRIPS planning problems can be viewed as finite state automata (FSAs) represented in a factored form. Automaton minimization is a well-known technique for reducing ...
Partially Observable Markov Decision Process (POMDP) is a popular framework for planning under uncertainty in partially observable domains. Yet, the POMDP model is riskneutral in ...