High-order and regularly sampled surface representations are more efficient and compact than general meshes and considerably simplify many geometric modeling and processing algor...
Synchronization is often necessary in parallel computing, but it can create delays whenever the receiving processor is idle, waiting for the information to arrive. This is especia...
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging tas...
The result of a scene manipulation is usually displayed by rerendering the entire image even if the change has affected only a small portion of it. This paper presents a system th...
This paper proposes a Riemannian geometric framework to compute averages and distributions of point configurations so that different configurations up to affine transformations ar...