In this paper we present a voxel-based 3-D reconstruction technique that computes a set of non-transparent object surface voxels from a given set of calibrated camera views. We sh...
Eckehard G. Steinbach, Bernd Girod, Peter Eisert, ...
It has been shown ([4], [3]) that equidistant letter sequence (ELS) pairs in the book of Genesis (G) form more compact geometric patterns on the surface of a cylinder than is expe...
Level of detail generation is important for managing geometric complexity of three-dimensional objects and virtual worlds. However, most algorithms that compute levels of detail do...
This paper describes the geometrical limitations of algorithms for 3D reconstruction which use corresponding line tokens. In addition to announcing a description of the general cri...
We analyze degeneracy of lower envelopes of algebraic surfaces. We focus on the cases omitted in the existing complexity analysis of lower envelopes [Halperin and Sharir 1993], an...