Robotic swarms, like all spatial computers, are a challenging environment for the execution of distributed consensus algorithms due to their scale, diameter, and frequent failures...
Finding point correspondences which are consistent with a geometric constraint is one of the cornerstones of many computer vision problems. This is a difficult task because of sp...
Abstract. We present a parallel approach for optimizing surface meshes by redistributing vertices on a feature-aware higher-order reconstruction of a triangulated surface. Our meth...
on games are a recent genre of abstract board games with some interesting geometrical properties. We introduce a recursive metarule with which existing connection games can be exp...
Moving point object data can be analyzed through the discovery of patterns. We consider the computational efficiency of computing two of the most basic spatio-temporal patterns in...