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CE
2008
94views more  CE 2008»
14 years 10 months ago
Examining the pedagogical foundations of modern educational computer games
Mansureh Kebritchi, Atsusi Hirumi
CA
2003
IEEE
15 years 5 months ago
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas
This research explores ways of harnessing people’s passion for entertainment in order to stimulate players to attain the meta-learning skills they need for lifelong learning and...
Barry G. Silverman, Michael Johns, Ransom Weaver
AIED
2005
Springer
15 years 5 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
ACSC
2005
IEEE
15 years 5 months ago
A Pedagogical Evaluation of New State Model Diagrams for Teaching Internetwork Technologies
Curriculum based on internetworking devices is primarily based on the Command Line Interface (CLI) and case studies. However a single CLI command may produce output that is not on...
Stanislaw P. Maj, G. Kohli, T. Fetherston
ATAL
2008
Springer
15 years 1 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...