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GAMEON
2000
15 years 4 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
WSC
1994
15 years 4 months ago
General purpose simulation with stroboscope
Stroboscope is a programming language designed for the simulation of processes common to construction engineering. These processes are very complex and involve many different type...
Julio C. Martínez, Photios G. Ioannou
155
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BMCBI
2008
121views more  BMCBI 2008»
15 years 3 months ago
BioSAVE: Display of scored annotation within a sequence context
Background: Visualization of sequence annotation is a common feature in many bioinformatics tools. For many applications it is desirable to restrict the display of such annotation...
Richard F. Pollock, Boris Adryan
BMCBI
2006
112views more  BMCBI 2006»
15 years 3 months ago
GENOMEMASKER package for designing unique genomic PCR primers
Background: The design of oligonucleotides and PCR primers for studying large genomes is complicated by the redundancy of sequences. The eukaryotic genomes are particularly diffic...
Reidar Andreson, Eric Reppo, Lauris Kaplinski, Mai...
ENTCS
2007
134views more  ENTCS 2007»
15 years 3 months ago
Improving the Decompilation of Java Bytecode to Prolog by Partial Evaluation
The interpretative approach to compilation allows compiling programs by partially evaluating an interpreter w.r.t. a source program. This approach, though very attractive in princ...
Miguel Gómez-Zamalloa, Elvira Albert, Germ&...