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IJCAI
2007
15 years 3 months ago
Learning to Walk through Imitation
Programming a humanoid robot to walk is a challenging problem in robotics. Traditional approaches rely heavily on prior knowledge of the robot's physical parameters to devise...
Rawichote Chalodhorn, David B. Grimes, Keith Groch...
AAAI
2006
15 years 3 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
WSC
2004
15 years 3 months ago
Implementing the High Level Architecture in the Virtual Test Bed
The Virtual Test Bed (VTB) is a prototype of a virtual engineering environment to study operations of current and future space vehicles, spaceports, and ranges. The HighLevel Arch...
José A. Sepúlveda, Luis C. Rabelo, J...
IJCAI
1989
15 years 3 months ago
An Approximate Solver for Symbolic Equations
This paper describes a program, called NEWTON, that finds approximate symbolic solutions to parameterized equations in one variable. N E W T O N derives an initial approximation b...
Elisha Sacks
AIPS
2009
15 years 3 months ago
Efficient Solutions to Factored MDPs with Imprecise Transition Probabilities
When modeling real-world decision-theoretic planning problems in the Markov decision process (MDP) framework, it is often impossible to obtain a completely accurate estimate of tr...
Karina Valdivia Delgado, Scott Sanner, Leliane Nun...