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» Example-based Deformation Transfer for 3D Polygon Models
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IMR
2004
Springer
15 years 2 months ago
A Generalized Graph-Theoretic Mesh Optimization Model
This paper presents a generic approach to mesh global optimization via node movement, based on a discrete graph-theoretic model. Mesh is considered as an electric system with lump...
Andrey A. Mezentsev
MICCAI
2003
Springer
15 years 10 months ago
User-Defined B-Spline Template-Snakes
We combine a new user initialization process with a B-spline snake to create a model with the properties of a deformable template. This `template' snake can be constrained by ...
Tim McInerney, Hoda Dehmeshki
ICCV
2003
IEEE
15 years 11 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff
TVCG
2002
163views more  TVCG 2002»
14 years 9 months ago
EWA Splatting
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Matthias Zwicker, Hanspeter Pfister, Jeroen van Ba...
CGF
2002
156views more  CGF 2002»
14 years 9 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker