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ICIP
2005
IEEE
16 years 8 months ago
Processing of textured surfaces represented as surfel sets: representation, compression and geodesic paths
A method for representation and lossy compression of textured surfaces is presented. The input surfaces are represented by surfels (surface elements), i.e., by a set of colored, o...
Tal Darom, Mauro R. Ruggeri, Dietmar Saupe, Nahum ...
164
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ICIP
2003
IEEE
16 years 8 months ago
A context modeling algorithm and its application in video compression
A new algorithm for context modeling of binary sources with application to video compression is presented. Our proposed method is based on a tree rearrangement and tree selection ...
Marta Mrak, Detlev Marpe, Thomas Wiegand
ICIP
2003
IEEE
16 years 8 months ago
3D multiresolution context-based coding for geometry compression
In this paper, we propose a 3D geometry compression technique for densely sampled surface meshes. Based on a 3D multiresolution analysis (performed by a 3D Discrete Wavelet Transf...
Frédéric Payan, Marc Antonini
ICIP
2003
IEEE
16 years 8 months ago
Lapped spectral decomposition for 3D triangle mesh compression
Spectral decomposition of mesh geometry has first been introduced by Taubin for geometry processing purposes. It has been extended to address transmission issues by Karni & Go...
Benoit M. Macq, François Cayre, Francis J. ...
MMM
2007
Springer
140views Multimedia» more  MMM 2007»
16 years 19 days ago
Accelerating Non-photorealistic Video Effects Using Compressed Domain Processing
Recently, various non-photorealistic rendering (NPR) techniques have been developed for computers to generate images of different artistic styles automatically. Due to the complexi...
Wen-Hung Liao