A method for representation and lossy compression of textured surfaces is presented. The input surfaces are represented by surfels (surface elements), i.e., by a set of colored, o...
Tal Darom, Mauro R. Ruggeri, Dietmar Saupe, Nahum ...
A new algorithm for context modeling of binary sources with application to video compression is presented. Our proposed method is based on a tree rearrangement and tree selection ...
In this paper, we propose a 3D geometry compression technique for densely sampled surface meshes. Based on a 3D multiresolution analysis (performed by a 3D Discrete Wavelet Transf...
Spectral decomposition of mesh geometry has first been introduced by Taubin for geometry processing purposes. It has been extended to address transmission issues by Karni & Go...
Recently, various non-photorealistic rendering (NPR) techniques have been developed for computers to generate images of different artistic styles automatically. Due to the complexi...