Motion-compensated temporal wavelet decomposition is a useful framework for fully scalable video compression schemes. In this paper we propose a new approach to reduce the ghostin...
A scalable video coder cannot be equally efficient over a wide range of bit-rates unless both the video data and the motion information are scalable. We propose a wavelet-based, h...
In this paper, we propose an efficient low complexity compression scheme for densely sampled irregular 3D meshes. This scheme is based on 3D multiresolution analysis (3D Discrete ...
We present a new geometry compression algorithm for manifold 3D meshes based on octree coding. For a given mesh, regular volume grids are built with an adaptive octree. For each gr...
Concentric mosaics offer a quick solution to construct a virtual copy of a real environment, and navigate in the virtual environment. However, the huge amount of data associated w...