Sciweavers

667 search results - page 21 / 134
» Exceptions for Algorithmic Skeletons
Sort
View
AFRIGRAPH
2004
ACM
15 years 5 months ago
Interactive modelling from sketches using spherical implicit functions
We present an interactive modelling technique, which reconstructs three-dimensional objects from user-drawn twodimensional strokes. We first extract a skeleton from the 2D contour...
Ileana Anca Alexe, Véronique Gaildrat, Lo&i...
DGCI
2006
Springer
15 years 3 months ago
Exact Euclidean Medial Axis in Higher Resolution
Abstract. The notion of skeleton plays a major role in shape analysis. Some usually desirable characteristics of a skeleton are: sufficient for the reconstruction of the original o...
André Vital Saúde, Michel Couprie, R...
APVIS
2004
15 years 1 months ago
Skeletal Animation for the Exploration of Graphs
The topic of skeletal animation and its associated techniques have previously been applied in the area of animating computer-generated characters for motion pictures and computer ...
Damian Merrick, Tim Dwyer

Publication
261views
15 years 16 days ago
GPU Rigid Skinning based on a Refined Skeletonization Method
In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that produces refined skeletons appropriate for animation from deco...
Andreas Vasilakis, Ioannis Fudos
ICIAP
2007
ACM
15 years 3 months ago
Parsing Silhouettes without Boundary Curvature
We describe a new decomposition algorithm for twodimensional, polygonal shapes. The algorithm first finds a set of overlapping ribbon-like subshapes ("ribbons") by group...
Ralf Juengling, Lakshman Prasad