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FPLAY
2008
15 years 5 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
EUROPLOP
2006
15 years 5 months ago
Meta-Specification and Cataloging of Software Patterns with Domain Specific Languages and Adaptive Object Models
Writing patterns is a very important task for leveraging knowledge within an organization or in the software engineering community as a whole. Patterns are more than text, diagram...
León Welicki, Juan Manuel Cueva Lovelle, Lu...
ICWE
2004
Springer
15 years 9 months ago
Modeling the Structure of Web Applications with ArgoUWE
The UWE methodology provides a systematic, UML-based approach for the development of Web applications. The CASE tool ArgoUWE supports the design phase of the UWE development proces...
Alexander Knapp, Nora Koch, Gefei Zhang
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TMC
2012
13 years 6 months ago
Secure Initialization of Multiple Constrained Wireless Devices for an Unaided User
—A number of protocols and mechanisms have been proposed to address the problem of initial secure key deployment in wireless networks. Most existing approaches work either with a...
Toni Perkovic, Mario Cagalj, Toni Mastelic, Nitesh...
SOCO
2005
Springer
15 years 9 months ago
Improving Composition Support with Lightweight Metadata-Based Extensions of Component Models
Software systems that rely on the component paradigm build new components by assembling existing prefabricated components. Most currently available IDEs support graphical component...
Johann Oberleitner, Michael Fischer