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ICDE
2009
IEEE
121views Database» more  ICDE 2009»
15 years 10 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
ISPASS
2009
IEEE
15 years 10 months ago
Machine learning based online performance prediction for runtime parallelization and task scheduling
—With the emerging many-core paradigm, parallel programming must extend beyond its traditional realm of scientific applications. Converting existing sequential applications as w...
Jiangtian Li, Xiaosong Ma, Karan Singh, Martin Sch...
CODES
2009
IEEE
15 years 8 months ago
Native MPSoC co-simulation environment for software performance estimation
Performance estimation of Multi-Processor System-On-Chip (MPa high abstraction level is required in order to perform early architecture exploration and accurate design validations...
Patrice Gerin, Mian Muhammad Hamayun, Fréd&...
129
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EMSOFT
2006
Springer
15 years 7 months ago
Time-triggered implementations of dynamic controllers
Bridging the gap between model-based design and platformbased implementation is one of the critical challenges for embedded software systems. In the context of embedded control sy...
Truong Nghiem, George J. Pappas, Rajeev Alur, Anto...
137
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CIDR
2003
123views Algorithms» more  CIDR 2003»
15 years 4 months ago
A Case for Staged Database Systems
Traditional database system architectures face a rapidly evolving operating environment, where millions of users store and access terabytes of data. In order to cope with increasi...
Stavros Harizopoulos, Anastassia Ailamaki