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ASPLOS
2011
ACM
14 years 9 months ago
Sponge: portable stream programming on graphics engines
Graphics processing units (GPUs) provide a low cost platform for accelerating high performance computations. The introduction of new programming languages, such as CUDA and OpenCL...
Amir Hormati, Mehrzad Samadi, Mark Woh, Trevor N. ...
CODES
1998
IEEE
15 years 9 months ago
The construction of a retargetable simulator for an architecture template
Systems in the domain of high-performance video signal processing are becoming more and more programmable. We suggest an approach to design such systems that involves measuring, v...
Bart Kienhuis, Ed F. Deprettere, Kees A. Vissers, ...
IEEECIT
2010
IEEE
15 years 4 months ago
Mixed-Criticality Real-Time Scheduling for Multicore Systems
Current hard real-time scheduling and analysis techniques are unable to efficiently utilize the computational bandwidth provided by multicore platforms. This is due to the large ...
Malcolm S. Mollison, Jeremy P. Erickson, James H. ...

Book
296views
17 years 3 months ago
Implementing Functional Languages: a tutorial
"This book gives a practical approach to understanding implementations of non-strict functional languages using lazy graph reduction. The book is intended to be a source of pr...
Simon Peyton Jones, David Lester
ACSD
2005
IEEE
153views Hardware» more  ACSD 2005»
15 years 11 months ago
BoPi - A Distributed Machine for Experimenting Web Services Technologies
BoPi is a programming language with a runtime support that allows the distribution and the execution of programs over the network. The language is a process calculus with XML valu...
Samuele Carpineti, Cosimo Laneve, Paolo Milazzo