We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Dynamic binary instrumentation systems are used to inject or modify arbitrary instructions in existing binary applications; several such systems have been developed over the past ...
In the past, efficient parallel algorithms have always been developed specifically for the successive generations of parallel systems (vector machines, shared-memory machines, d...
Software Dynamic Translation (SDT) systems are used for program instrumentation, dynamic optimization, security, intrusion detection, and many other uses. As noted by many researc...
Jason Hiser, Daniel Williams, Wei Hu, Jack W. Davi...
While Sequential Consistency (SC) is the most intuitive memory consistency model and the one most programmers likely assume, current multiprocessors do not support it. Instead, th...
Luis Ceze, James Tuck, Pablo Montesinos, Josep Tor...