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» Exertion in networked games
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GECCO
2009
Springer
124views Optimization» more  GECCO 2009»
15 years 5 months ago
Reinforcement learning for games: failures and successes
We apply CMA-ES, an evolution strategy with covariance matrix adaptation, and TDL (Temporal Difference Learning) to reinforcement learning tasks. In both cases these algorithms se...
Wolfgang Konen, Thomas Bartz-Beielstein
128
Voted
CORR
2007
Springer
117views Education» more  CORR 2007»
15 years 8 days ago
Non-atomic Games for Multi-User Systems
Abstract—In this contribution, the performance of a multiuser system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful frame...
Nicolas Bonneau, Mérouane Debbah, Eitan Alt...
EVOW
2010
Springer
14 years 10 months ago
Evolution of Grim Trigger in Prisoner Dilemma Game with Partial Imitation
The emergence of Grim Trigger as the dominant strategy in the Iterated Prisoner Dilemma (IPD) on a square lattice is investigated for players with finite memory, using three differ...
Degang Wu, Mathis Antony, Kwok Yip Szeto
100
Voted
IEEEARES
2008
IEEE
15 years 7 months ago
Rapid Detection of Constant-Packet-Rate Flows
—The demand for effective VoIP and online gaming traffic management methods continues to increase for purposes such as QoS provisioning, usage accounting, and blocking VoIP call...
Kuan-Ta Chen, Jing-Kai Lou
126
Voted
CCS
2003
ACM
15 years 6 months ago
Incentive-based modeling and inference of attacker intent, objectives, and strategies
Although the ability to model and infer Attacker Intent, Objectives and Strategies (AIOS) may dramatically advance the literature of risk assessment, harm prediction, and predicti...
Peng Liu, Wanyu Zang