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» Exertion in networked games
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TCS
2008
15 years 23 days ago
Cleaning a network with brushes
Following the decontamination metaphor for searching a graph, we introduce a cleaning process, which is related to both the chip-firing game and edge searching. Brushes (instead o...
Margaret-Ellen Messinger, Richard J. Nowakowski, P...
141
Voted
JACM
2002
107views more  JACM 2002»
15 years 16 days ago
Paradoxes in distributed decisions on optimal load balancing for networks of homogeneous computers
In completely symmetric systems that have homogeneous nodes (hosts, computers, or processors) with identical arrival processes, an optimal static load balancing scheme does not in...
Hisao Kameda, Odile Pourtallier
ICNP
2005
IEEE
15 years 6 months ago
Incentives to Promote Availability in Peer-to-Peer Anonymity Systems
Peer-to-peer (P2P) anonymous communication systems are vulnerable to free-riders, peers that use the system while providing little or no service to others and whose presence limit...
Daniel R. Figueiredo, Jonathan K. Shapiro, Donald ...
93
Voted
PROMS
2001
Springer
110views Multimedia» more  PROMS 2001»
15 years 5 months ago
On the End-User QoS-Awareness of a Distributed Service Environment
A lot of attention has been given to network quality of service and efforts to make layers on top of the network also QoS-aware increase noticeably. This paper explores QoS-aware s...
Ing Widya, R. E. Stap, L. J. Teunissen, B. Frank H...
89
Voted
CGI
1999
IEEE
15 years 5 months ago
Time Warping of Audio Signals
This paper describes a technique to obtain a time dilation or contraction of an audio signal. Different Computer Graphics applications can take advantage of this technique. In rea...
Siome Goldenstein, Jonas Gomes