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» Exoskeleton: Curve network abstraction for 3D shapes
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GMP
2006
IEEE
15 years 3 months ago
Simultaneous Precise Solutions to the Visibility Problem of Sculptured Models
Abstract. We present an efficient and robust algorithm for computing continuous visibility for two- or three-dimensional shapes whose boundaries are NURBS curves or surfaces by li...
Joon-Kyung Seong, Gershon Elber, Elaine Cohen
WSCG
2004
138views more  WSCG 2004»
14 years 11 months ago
A Three-stage Conceptual Design Process Using Virtual Environments
A simple conceptual design process that runs in a virtual environment is described. The design process consists of three stages. In each of the first two stages used to create, an...
Frank-Lothar Krause, Martin Göbel, Alain Roge...
76
Voted
SI3D
1999
ACM
15 years 1 months ago
Interactive technical illustration
A rendering is an abstraction that favors, preserves, or even emphasizes some qualities while sacrificing, suppressing, or omitting other characteristics that are not the focus o...
Bruce Gooch, Peter-Pike J. Sloan, Amy Gooch, Peter...
WCNC
2008
IEEE
15 years 3 months ago
Iterative Detection of Three-Stage Concatenated FFH-MFSK
Abstract— Serially concatenated and iteratively decoded Irregular Variable Length Coding (IrVLC) combined with precoded Fast Frequency Hopping (FFH) M-ary Frequency Shift Keying ...
Sohail Ahmed, Robert G. Maunder, Lie-Liang Yang, L...
TOG
2008
239views more  TOG 2008»
14 years 9 months ago
Skeleton extraction by mesh contraction
eleton is a very useful 1D structure to abstract the geometry and topology of a 3D object. Extraction of curve-skeletons is a fundamental problem in computer graphics, visualizatio...
Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, D...