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» Expanding Education through Active Space Collaboration
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IIE
2006
121views more  IIE 2006»
14 years 9 months ago
High School Teachers' Course Designs and Their Professional Knowledge of Online Teaching
This paper deals with the process of expanding the virtual secondary education school network, aiming to provide daily basis, online teaching. The context of this research is the E...
Teemu Valtonen, Jari Kukkonen, Anu Wulff
MHCI
2004
Springer
15 years 2 months ago
Supporting Museum Co-visits Using Mobile Devices
Abstract. The goal of this work is to provide tools that promote social interactions between visitors through cooperative and educational games. In this paper, we describe how to s...
Yann Laurillau, Fabio Paternò
CSCL
2010
14 years 4 months ago
Using activity theory to understand intergenerational play: The case of Family Quest
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
AH
2008
Springer
14 years 11 months ago
Facilitating Collaboration in Virtual Environments
The evolution of learning systems brought improvements to the functionality of their components by offering support and mediating learning, communication and collaboration. However...
Diana Chihaia
66
Voted
CORR
2007
Springer
93views Education» more  CORR 2007»
14 years 9 months ago
Collaborative product and process model: Multiple Viewpoints approach
The design and development of complex products invariably involves many actors who have different points of view on the problem they are addressing, the product being developed, a...
Hichem Geryville, Abdelaziz Bouras, Yacine Ouzrout...