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119
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ALDT
2009
Springer
155views Algorithms» more  ALDT 2009»
15 years 8 months ago
Insuring Risk-Averse Agents
Abstract. In this paper we explicitly model risk aversion in multiagent interactions. We propose an insurance mechanism that be can used by risk-averse agents to mitigate against r...
Greg Hines, Kate Larson
81
Voted
AIIDE
2006
15 years 3 months ago
Plausible Environment Reconstruction Using Bayesian Networks
To save precious time and space, many games and simulations use static terrain and fixed (or random) reconstruction of areas that a player leaves and later revisits. This can resu...
Robert G. Price, Scott D. Goodwin
113
Voted
C5
2006
IEEE
15 years 8 months ago
Idioms for Composing Games with EToys
1 Creating one’s own games has been the main motivation for many people to learn programming. But the barrier to learn a general purpose programming language is very high, espec...
Markus Gälli, Oscar Nierstrasz, Serge Stinckw...
134
Voted
ECCC
2006
71views more  ECCC 2006»
15 years 1 months ago
Polynomial Algorithms for Approximating Nash Equilibria of Bimatrix Games
We focus on the problem of computing an -Nash equilibrium of a bimatrix game, when is an absolute constant. We present a simple algorithm for computing a 3 4 -Nash equilibrium for ...
Spyros C. Kontogiannis, Panagiota N. Panagopoulou,...
121
Voted
NETGAMES
2006
ACM
15 years 7 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...