Abstract. In this paper we explicitly model risk aversion in multiagent interactions. We propose an insurance mechanism that be can used by risk-averse agents to mitigate against r...
To save precious time and space, many games and simulations use static terrain and fixed (or random) reconstruction of areas that a player leaves and later revisits. This can resu...
1 Creating one’s own games has been the main motivation for many people to learn programming. But the barrier to learn a general purpose programming language is very high, espec...
We focus on the problem of computing an -Nash equilibrium of a bimatrix game, when is an absolute constant. We present a simple algorithm for computing a 3 4 -Nash equilibrium for ...
Spyros C. Kontogiannis, Panagiota N. Panagopoulou,...
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...