Sciweavers

7781 search results - page 172 / 1557
» Experience Design
Sort
View
65
Voted
CHI
2008
ACM
16 years 1 months ago
Qualitative analysis of visualization: a building design field study
We conducted an ethnographic field study examining the ways in which building design teams used visual representations of data to coordinate their work. Here we describe our exper...
Melanie Tory, Sheryl Staub-French
87
Voted
CHI
2008
ACM
16 years 1 months ago
From meiwaku to tokushita!: lessons for digital money design from japan
Based on ethnographically-inspired research in Japan, we report on people's experiences using digital money payment systems that use Sony's FeliCa near-field communicati...
Scott D. Mainwaring, Wendy March, Bill Maurer
91
Voted
EUROPAR
2009
Springer
15 years 7 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
103
Voted
HAPTICS
2009
IEEE
14 years 10 months ago
A 2D haptic glyph method for tactile arrays : Design and evaluation
We present a new framework for information cue rendering on 2D vibrotactile arrays, and we describe an experiment that investigated the feasibility of our approach. The methods ar...
Christoph W. Borst, Vijay B. Baiyya
78
Voted
IJRR
2010
135views more  IJRR 2010»
14 years 10 months ago
Design and field experimentation of a prototype Lunar prospector
Scarab is a prototype rover for Lunar missions to survey resources in polar craters. It is designed as a prospector that would use a deep coring drill and apply soil analysis inst...
David Wettergreen, Scott Moreland, Krzysztof Skoni...