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GLVLSI
2009
IEEE
125views VLSI» more  GLVLSI 2009»
15 years 4 months ago
Spatial and temporal design debug using partial MaxSAT
Design debug remains one of the major bottlenecks in the VLSI design cycle today. Existing automated solutions strive to aid engineers in reducing the debug effort by identifying ...
Yibin Chen, Sean Safarpour, Andreas G. Veneris, Jo...
122
Voted
ACMDIS
2008
ACM
15 years 2 months ago
Towards guidelines for designing augmented toy environments
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
Steve Hinske, Marc Langheinrich, Matthias Lampe
100
Voted
CE
2008
82views more  CE 2008»
15 years 27 days ago
An empirical study on students' ability to comprehend design patterns
Design patterns have become a widely acknowledged software engineering practice and therefore have been incorporated in the curricula of most computer science departments. This pa...
Alexander Chatzigeorgiou, Nikolaos Tsantalis, Igna...
BCSHCI
2009
15 years 1 months ago
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Hybrid surfaces are interactive systems combining techniques of direct-manipulation multi-touch surface interaction with elements of tangible user interfaces (TUIs). The design sp...
David S. Kirk, Abigail Sellen, Stuart Taylor, Nico...
117
Voted
TIP
1998
129views more  TIP 1998»
15 years 13 days ago
Minimax partial distortion competitive learning for optimal codebook design
— The design of the optimal codebook for a given codebook size and input source is a challenging puzzle that remains to be solved. The key problem in optimal codebook design is h...
Ce Zhu, Lai-Man Po