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ATAL
2006
Springer
15 years 4 months ago
Multiagent simulation meets the real world
To realize large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of steps called 1) participatory simulation, where scen...
Toru Ishida
88
Voted
ASPDAC
2006
ACM
105views Hardware» more  ASPDAC 2006»
15 years 6 months ago
Speed binning aware design methodology to improve profit under parameter variations
—Designing high-performance systems with high yield under parameter variations has raised serious design challenges in nanometer technologies. In this paper, we propose a profit-...
Animesh Datta, Swarup Bhunia, Jung Hwan Choi, Saib...
MSE
2005
IEEE
148views Hardware» more  MSE 2005»
15 years 6 months ago
Teaching System-Level Design Using SpecC and SystemC
System-level design of embedded computer systems is essential to manage complexity and enhance designer productivity. Viewing designs at t abstraction levels allows developers to ...
Robert D. Walstrom, Joseph Schneider, Diane T. Rov...
104
Voted
DIGRA
2005
Springer
15 years 6 months ago
The Ethics of Computer Game Design
Every choice implies responsibility. Responsibility implies ethical values imprinted in those choices. Computer games have been considered “a series of interesting choices”1 ....
Miguel Sicart
DARE
2000
124views more  DARE 2000»
15 years 2 months ago
Video card game: an augmented environment for user centred design discussions
In User Centred Design, the integration of knowledge of users work practice, preferences etc. into the design process is crucial to success. For this reason, video recording has b...
Jacob Buur, Astrid Soendergaard