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PERSUASIVE
2009
Springer
15 years 11 months ago
A behavior model for persuasive design
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has...
B. J. Fogg
AAAI
2010
15 years 5 months ago
G-Optimal Design with Laplacian Regularization
In many real world applications, labeled data are usually expensive to get, while there may be a large amount of unlabeled data. To reduce the labeling cost, active learning attem...
Chun Chen, Zhengguang Chen, Jiajun Bu, Can Wang, L...
PDC
2004
ACM
15 years 9 months ago
From small scale to large scale user participation: a case study of participatory design in e-government systems
Most experiments with participative design are with small scale, stand alone and not very strategic applications of ICT in organizations. However, modern ICT applications are incr...
Anne-Marie Oostveen, Peter Van den Besselaar
LAWEB
2009
IEEE
15 years 11 months ago
Promoting Creative Design through Toolkits
—Computer science academics and professionals typically consider their contributions in terms of the algorithms, applications, and techniques that they develop. Yet equally impor...
Saul Greenberg
TNN
2008
74views more  TNN 2008»
15 years 4 months ago
Pattern Representation in Feature Extraction and Classifier Design: Matrix Versus Vector
The matrix, as an extended pattern representation to the vector, has proven to be effective in feature extraction. But the subsequent classifier following the matrix-pattern-orien...
Zhe Wang, Songcan Chen, Jun Liu, Daoqiang Zhang