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OZCHI
2005
ACM
15 years 10 months ago
Moving bodies, social selves: movement-oriented personas and scenarios
This paper describes the development of movement-oriented personas and scenarios for representing multiple users of an interactive, immersive environment, designed as an artistic ...
Lian Loke, Toni Robertson, Tim Mansfield
CEC
2007
IEEE
15 years 10 months ago
Target shape design optimization by evolving splines
Abstract— Target shape design optimization problem (TSDOP) is a miniature model for real world design optimization problems. It is proposed as a test bed to design and analyze op...
Pan Zhang, Xin Yao, Lei Jia, Bernhard Sendhoff, Th...
151
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ACMDIS
2010
ACM
15 years 4 months ago
Design from the everyday: continuously evolving, embedded exploratory prototypes
One of the major challenges in the design of social technologies is the evaluation of their qualities of use and how they are appropriated over time. While the field of HCI abound...
Clint Heyer, Margot Brereton
PDC
2004
ACM
15 years 9 months ago
Facilitating collaboration through design games
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Eva Brandt, Jörn Messeter
ACMIDC
2009
15 years 8 months ago
Designing intergenerational mobile storytelling
Informal educational experiences with grandparents and other older adults can be an important component of childrens education, especially in circumstances where high quality educ...
Allison Druin, Benjamin B. Bederson, Alexander J. ...