Sciweavers

7781 search results - page 99 / 1557
» Experience Design
Sort
View
ICMI
2003
Springer
166views Biometrics» more  ICMI 2003»
15 years 5 months ago
Georgia tech gesture toolkit: supporting experiments in gesture recognition
Gesture recognition is becoming a more common interaction tool in the fields of ubiquitous and wearable computing. Designing a system to perform gesture recognition, however, can...
Tracy L. Westeyn, Helene Brashear, Amin Atrash, Th...
EUROMICRO
1998
IEEE
15 years 4 months ago
Experiments with MHEG Player/Studio: An Interactive Hypermedia Visualization and Authoring System
With the growing needs of information sharing and exchange, MHEG-6(Multimedia Hypermedia information coding Expert Group - part 6) standard is defined so as to provide the interna...
Seungtaek Oh, Yung Yi, Seunghoon Jeong, Yanghee Ch...
BMCBI
2005
124views more  BMCBI 2005»
14 years 11 months ago
Evaluating concentration estimation errors in ELISA microarray experiments
Background: Enzyme-linked immunosorbent assay (ELISA) is a standard immunoassay to estimate a protein's concentration in a sample. Deploying ELISA in a microarray format perm...
Don Simone Daly, Amanda M. White, Susan M. Varnum,...
FPLAY
2008
15 years 1 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
UML
2001
Springer
15 years 4 months ago
Estimating Software Development Effort Based on Use Cases-Experiences from Industry
Use case models are used in object-oriented analysis for capturing and describing the functional requirements of a system. Several methods for estimating software development effor...
Bente Anda, Hege Dreiem, Dag I. K. Sjøberg,...