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NCA
2008
IEEE
15 years 6 months ago
Quicksilver Scalable Multicast (QSM)
QSM is a multicast engine designed to support a style of distributed programming in which application objects are replicated among clients and updated via multicast. The model req...
Krzysztof Ostrowski, Ken Birman, Danny Dolev
MSWIM
2005
ACM
15 years 5 months ago
YAES: a modular simulator for mobile networks
Developing network protocols for mobile wireless systems is a complex task, and most of the existing simulator frameworks are not well suited for experimental development. The YAE...
Ladislau Bölöni, Damla Turgut
MOBISYS
2011
ACM
14 years 2 months ago
Exploiting FM radio data system for adaptive clock calibration in sensor networks
Clock synchronization is critical for Wireless Sensor Networks (WSNs) due to the need of inter-node coordination and collaborative information processing. Although many message pa...
Liqun Li, Guoliang Xing, Limin Sun, Wei Huangfu, R...
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ISPDC
2005
IEEE
15 years 5 months ago
Adaptive window scheduling for a hierarchical agent system
DIET (Distributed Interactive Engineering Toolbox) is a toolbox for the construction of Network Enabled Server (NES) systems. For most NES systems, as for most grid middleware sys...
Holly Dail, Frederic Desprez
IUI
2009
ACM
15 years 8 months ago
Parakeet: a continuous speech recognition system for mobile touch-screen devices
We present Parakeet, a system for continuous speech recognition on mobile touch-screen devices. The design of Parakeet was guided by computational experiments and validated by a u...
Keith Vertanen, Per Ola Kristensson