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» Experiences and directions in pushpin computing
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HAPTICS
2005
IEEE
15 years 3 months ago
Bi-Level and Anti-Aliased Rendering Methods for a Low-Resolution 2D Vibrotactile Array
We investigate rendering methods for 2D tactile arrays. We present four rendering methods, two of which are anti-aliased methods to improve display quality and smoothness. We desc...
Christoph W. Borst, Alp V. Asutay
JMLR
2010
102views more  JMLR 2010»
14 years 4 months ago
Efficient Algorithms for Conditional Independence Inference
The topic of the paper is computer testing of (probabilistic) conditional independence (CI) implications by an algebraic method of structural imsets. The basic idea is to transfor...
Remco R. Bouckaert, Raymond Hemmecke, Silvia Lindn...
HRI
2010
ACM
15 years 4 months ago
A study of a retro-projected robotic face and its effectiveness for gaze reading by humans
—Reading gaze direction is important in human-robot interactions as it supports, among others, joint attention and non-linguistic interaction. While most previous work focuses on...
Frédéric Delaunay, Joachim de Greeff...
AIIDE
2006
14 years 11 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
IPPS
1994
IEEE
15 years 1 months ago
Scalable Spin Locks for Multiprogrammed Systems
Synchronization primitives for large shared-memory multiprocessors need to minimize latency and contention. Software queue-based locks address these goals, but suffer if a process...
Robert W. Wisniewski, Leonidas I. Kontothanassis, ...