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» Experiences from teaching functional programming at Chalmers
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EDUTAINMENT
2009
Springer
15 years 4 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison
SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
15 years 3 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
GLVLSI
2007
IEEE
189views VLSI» more  GLVLSI 2007»
15 years 4 months ago
Hardware-accelerated path-delay fault grading of functional test programs for processor-based systems
The path-delay fault simulation of functional tests on complex circuits such as current processor-based systems is a daunting task. The amount of computing power and memory needed...
Paolo Bernardi, Michelangelo Grosso, Matteo Sonza ...
ERSHOV
1989
Springer
15 years 1 months ago
Experiments with Implementations of Two Theoretical Constructions
This paper reports two experiments with implementations of constructions from theoretical computer science. The first one deals with Kleene’s and Rogers’ second recursion the...
Torben Amtoft Hansen, Thomas Nikolajsen, Jesper La...
ICSE
2009
IEEE-ACM
15 years 10 months ago
Equality and hashing for (almost) free: Generating implementations from abstraction functions
ng Implementations from Abstraction Functions Derek Rayside, Zev Benjamin, Rishabh Singh, Joseph P. Near, Aleksandar Milicevic and Daniel Jackson Computer Science and Artificial In...
Derek Rayside, Zev Benjamin, Rishabh Singh, Joseph...