This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
The path-delay fault simulation of functional tests on complex circuits such as current processor-based systems is a daunting task. The amount of computing power and memory needed...
Paolo Bernardi, Michelangelo Grosso, Matteo Sonza ...
This paper reports two experiments with implementations of constructions from theoretical computer science. The first one deals with Kleene’s and Rogers’ second recursion the...
Torben Amtoft Hansen, Thomas Nikolajsen, Jesper La...
ng Implementations from Abstraction Functions Derek Rayside, Zev Benjamin, Rishabh Singh, Joseph P. Near, Aleksandar Milicevic and Daniel Jackson Computer Science and Artificial In...