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» Experiences using SPARK in an undergraduate CS course
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SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
13 years 11 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
SIGCSE
2006
ACM
150views Education» more  SIGCSE 2006»
14 years 5 days ago
Pedagogical techniques supported by the use of student devices in teaching software engineering
This paper describes our experiences in promoting a learning environment where active student involvement and interaction, as well as openness to diversity of ideas are supported ...
Valentin Razmov, Richard J. Anderson
HT
2000
ACM
13 years 10 months ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson
AAAI
2006
13 years 7 months ago
Multiagent Coalition Formation for Computer-Supported Cooperative Learning
In this paper, we describe a computer-supported cooperative learning system in education and the results of its deployment. The system, called I-MINDS, consists of a set of teache...
Leen-Kiat Soh, Nobel Khandaker, Hong Jiang
AAAI
2007
13 years 8 months ago
Integrated Introspective Case-Based Reasoning for Intelligent Tutoring Systems
Many intelligent tutoring systems (ITSs) have been developed, deployed, assessed, and proven to facilitate learning. However, most of these systems do not generally adapt to new c...
Leen-Kiat Soh