Sciweavers

1641 search results - page 10 / 329
» Experiences using a hands-free interface
Sort
View
92
Voted
MM
2006
ACM
105views Multimedia» more  MM 2006»
15 years 3 months ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
OTM
2004
Springer
15 years 3 months ago
Using Patterns in the Design of Inter-organizational Systems - An Experience Report
Abstract. The modeling, design, and implementation of inter-organizational systems (IOS) is a challenging new problem. In contrast to previous systems, where components have clearl...
John Novatnack, Jana Koehler
PUC
2007
154views more  PUC 2007»
14 years 9 months ago
Point-of-capture archiving and editing of personal experiences from a mobile device
Personal experience computing is an emerging research area in computing support for capturing, archiving, editing, and utilizing of digital personal experiences. This paper presen...
Chon-in Wu, Chao-ming Teng, Yi-Chao Chen, Tung-yun...
UIST
2009
ACM
15 years 4 months ago
Using fNIRS brain sensing in realistic HCI settings: experiments and guidelines
Because functional near-infrared spectroscopy (fNIRS) eases many of the restrictions of other brain sensors, it has potential to open up new possibilities for HCI research. From o...
Erin Treacy Solovey, Audrey Girouard, Krysta Chaun...
70
Voted
JCDL
2010
ACM
166views Education» more  JCDL 2010»
14 years 11 months ago
Timeline interactive multimedia experience (time): on location access to aggregate event information
Attending a complex scheduled social event, such as a multi-day music festival, requires a significant amount of planning before and during its progression. Advancements in mobile...
Jeff Crow, Eryn Whitworth, Ame Wongsa, Luis Franci...