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» Experiences using a hands-free interface
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FPLAY
2008
14 years 11 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
77
Voted
GCSE
2001
Springer
15 years 2 months ago
Components, Interfaces and Information Models within a Platform Architecture
In this paper we describe our experiences with the development of a platform in the medical imaging domain. Three important ingredients of this platform are components, interfaces...
Jan Gerben Wijnstra
AIED
2007
Springer
15 years 1 months ago
Towards promoting meta-cognition using emotive interface personas within Open-Learner Modelling Environments
: The use of Open-Learner Modelling (OLM) within Intelligent Learning Environments is becoming more common. By allowing learners a greater control over their learning experience, O...
Sylvie Girard
CHI
2003
ACM
15 years 2 months ago
Developing a car gesture interface for use as a secondary task
Existing gesture-interface research has centered on controlling the user’s primary task. This paper explores the use of gestures to control secondary tasks while user is focused...
Micah Alpern, Katie Minardo
CSCW
2000
ACM
15 years 2 months ago
Shared walk environment using locomotion interfaces
By sharing data regarding the sensations experienced by individuals, as well as by sharing their knowledge, we are readily able to communicate with each other, and there are possi...
Hiroaki Yano, Haruo Noma, Hiroo Iwata, Tsutomu Miy...