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» Experiences with Content Addressable Storage and Virtual Dis...
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2009
ACM
15 years 6 months ago
FALCON: a system for reliable checkpoint recovery in shared grid environments
In Fine-Grained Cycle Sharing (FGCS) systems, machine owners voluntarily share their unused CPU cycles with guest jobs, as long as the performance degradation is tolerable. For gu...
Tanzima Zerin Islam, Saurabh Bagchi, Rudolf Eigenm...
ACMACE
2011
ACM
13 years 11 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
UIST
2004
ACM
15 years 5 months ago
DART: a toolkit for rapid design exploration of augmented reality experiences
In this paper, we describe The Designerʼs Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summ...
Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay D...
CVPR
2004
IEEE
15 years 3 months ago
Midstream Content Access of Visual Pattern Coded Imagery
Multimedia retrieval is going to play an increasingly important role in the future. Since the availability of digital media seems ever rising, not only the retrieval performance i...
Gerald Schaefer
EDUTAINMENT
2008
Springer
15 years 1 months ago
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments
There is a trend in Virtual Learning Environments (VLE) towards flexible and adapted learning experiences that modify their contents and behavior to suit the needs of different lea...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...