We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
Abstract—Most researchers conduct wireless networking experiments in their laboratory or similar indoor environments. Such environments are veritable RF jungles, especially when ...
T. Ryan Burchfield, Ehsan Nourbakhsh, Jeff Dix, Ku...
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Recent theoretical results in buffer sizing research suggest that core Internet routers can achieve high link utilization, if they are capable of storing only a handful of packets...
Neda Beheshti, Jad Naous, Yashar Ganjali, Nick McK...
A global Internet overlay testbed is being deployed to support the distributed, shared use of resources for network research. The Global X-Bone (GX-Bone) augments the X-Bone softw...
Joseph D. Touch, Yu-Shun Wang, Venkata K. Pingali,...