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CHI
2003
ACM
15 years 10 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
ICC
2009
IEEE
109views Communications» more  ICC 2009»
15 years 4 months ago
RF in the Jungle: Effect of Environment Assumptions on Wireless Experiment Repeatability
Abstract—Most researchers conduct wireless networking experiments in their laboratory or similar indoor environments. Such environments are veritable RF jungles, especially when ...
T. Ryan Burchfield, Ehsan Nourbakhsh, Jeff Dix, Ku...
NETGAMES
2004
ACM
15 years 3 months ago
Some thoughts on emulating jitter for user experience trials
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart
ANCS
2007
ACM
15 years 1 months ago
Experimenting with buffer sizes in routers
Recent theoretical results in buffer sizing research suggest that core Internet routers can achieve high link utilization, if they are capable of storing only a handful of packets...
Neda Beheshti, Jad Naous, Yashar Ganjali, Nick McK...
TRIDENTCOM
2005
IEEE
15 years 3 months ago
A Global X-Bone for Network Experiments
A global Internet overlay testbed is being deployed to support the distributed, shared use of resources for network research. The Global X-Bone (GX-Bone) augments the X-Bone softw...
Joseph D. Touch, Yu-Shun Wang, Venkata K. Pingali,...