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AGENTS
1999
Springer
15 years 2 months ago
On Being a Teammate: Experiences Acquired in the design of RoboCup Teams
Increasingly, multi-agent systems are being designed for a variety of complex, dynamic domains. E ective agent interactions in such domains raise some of most fundamental research...
Stacy Marsella, Jafar Adibi, Yaser Al-Onaizan, Gal...
GLOBECOM
2007
IEEE
15 years 4 months ago
Cognitive Adaptation for Teams in ADROIT
— We have created a sensor-sharing protocol that uses cognition to increase performance by choosing protocol parameters based on the current environment and the past relationship...
Gregory Troxel, Armando Caro, Isidro Castineyra, N...
MOBISYS
2007
ACM
15 years 9 months ago
MyExperience: a system for in situ tracing and capturing of user feedback on mobile phones
This paper presents MyExperience, a system for capturing both objective and subjective in situ data on mobile computing activities. MyExperience combines the following two techniq...
Jon Froehlich, Mike Y. Chen, Sunny Consolvo, Bever...
DIGRA
2005
Springer
15 years 3 months ago
Presence experience in mobile gaming
As a growing number of people play computer games with small-screen mobile devices such as handheld computers, mobile phones and handheld game consoles, it is important to know wh...
Jari Laarni, Niklas Ravaja, Timo Saari
P2P
2006
IEEE
134views Communications» more  P2P 2006»
15 years 3 months ago
Experiences Developing Mobile P2P Applications with LightPeers
In this paper, our experiences so far with developing a platform for mobile P2P applications with the LightPeers framework are presented. We experienced that the use of a role-bas...
Bent Guldbjerg Christensen