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ICCBR
2005
Springer
15 years 3 months ago
Evaluating Case-Based Systems in Virtual Games
TIELT is a software testbed that facilitates the integration and testing of learning-embedded decision systems on user-selected tasks from virtual gaming simulators. A key componen...
Keith Needels, Matthew Molineaux, David W. Aha
PPL
2007
82views more  PPL 2007»
14 years 9 months ago
Improved Runtime and Transfer Time Prediction Mechanisms in a Network Enabled Servers Middleware
In this paper we address the problem of accurately estimating the runtime and communication time of a client request in a Network Enabled Server (NES) middleware such as GridSolve...
Emmanuel Jeannot, Keith Seymour, Asim YarKhan, Jac...
NOMS
2010
IEEE
172views Communications» more  NOMS 2010»
14 years 8 months ago
WiMFlow: a distributed, self-adaptive architecture for flow monitoring in Wireless Mesh Networks
—We present WiMFlow, a dynamic and self-organized flow monitoring framework in Wireless Mesh Networks. The protocol allows for an autonomic organization of the probes, with the ...
Cristian Popi, Olivier Festor
TON
2012
13 years 9 days ago
Declarative Policy-Based Adaptive Mobile Ad Hoc Networking
—This paper presents DAWN, a declarative platform that creates highly adaptive policy-based MANET protocols. DAWN leverages declarative networking techniques to achieve extensibl...
Changbin Liu, Ricardo Correa, Xiaozhou Li, Prithwi...
IROS
2009
IEEE
149views Robotics» more  IROS 2009»
15 years 4 months ago
Mobile manipulation using tracks of a tracked mobile robot
— This paper presents the investigation on mobile manipulation of a self-reconfigurable tracked mobile robot, using its tracks for both manipulation and locomotion. It is desira...
Yugang Liu, Guangjun Liu