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DIGRA
2005
Springer
15 years 5 months ago
Fundamental Components of the Gameplay Experience: Analysing Immersion
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Laura Ermi, Frans Mäyrä
ICALT
2007
IEEE
15 years 6 months ago
A Pedagogy-driven Personalization Framework to Support Adaptive Learning Experiences
The creation of personalized learning experiences is considered as a necessity to cope with the overwhelming amount of available learning material. This paper presents a personali...
Polyxeni Arapi, Nektarios Moumoutzis, Manolis Mylo...
IJOE
2008
101views more  IJOE 2008»
14 years 11 months ago
From online experiments to smart devices
Online experiments have been available for more than a decade. The integration of online experiments into collaborative environments is more recent. The wealth of client applicatio...
Christophe Salzmann, Denis Gillet
TRIDENTCOM
2006
IEEE
15 years 5 months ago
A rendezvous in network experiment -case study of Kuroyuri
- Rendezvous among experiment entities appear in network experiments both implicitly and explicitly. When the driving system for a network experiment testbed supports such rendezvo...
Ken-ichi Chinen, Toshiyuki Miyachi, Yoichi Shinoda
CEC
2005
IEEE
15 years 5 months ago
Using temporal information distance to locate sensorimotor experience in a metric space
Information distance is used to measure how similar sensorimotor experience is to past experience within a certain temporal horizon. Applied to groups of sensors this gives a mathe...
Naeem Assif Mirza, Chrystopher L. Nehaniv, Kerstin...