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CANDC
2005
ACM
15 years 1 months ago
Sponge: a case study in practice-based collaborative art research
In this paper, we describe the origins, thematics, projects and practices of the art research collective Sponge. In particular, we focus on Sponge as a useful case study in transd...
Christopher L. Salter, Sha Xin Wei
CG
2005
Springer
14 years 11 months ago
Intelligent virtual environments for virtual reality art
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interactio...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc...
WWW
2003
ACM
16 years 16 days ago
Social Network Extraction of Conference Participants
In a ubiquitous computing environment, it is desirable to provide a user with information depending on a user's situation, such as time, location, user behavior, and social c...
Hironori Tomobe, Kôiti Hasida, Mitsuru Ishiz...
HCI
2007
15 years 1 months ago
Vision Based Laser Pointer Interaction for Flexible Screens
In recent years high quality interaction devices have become very popular in our environment. The industries are also currently undergoing rapid change and various technologies hav...
Nam Woo Kim, Seung Jae Lee, Byung-Gook Lee, Joon-J...
SECON
2010
IEEE
14 years 9 months ago
Prototyping Energy Harvesting Active Networked Tags (EnHANTs) with MICA2 Motes
Abstract--With the convergence of ultra-low-power communications and energy-harvesting technologies, networking selfsustainable ubiquitous devices is becoming feasible. Hence, we h...
Maria Gorlatova, T. Sharma, D. Shrestha, E. Xu, Ji...