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VR
2000
IEEE
117views Virtual Reality» more  VR 2000»
15 years 4 months ago
First Steps with a Rideable Computer
Although technologies such as head mounted displays and CAVEs can be used to provide large immersive visual displays within small physical spaces, it is difficult to provide virt...
Robert S. Allison, Laurence R. Harris, Michael Jen...
SC
2009
ACM
15 years 6 months ago
FALCON: a system for reliable checkpoint recovery in shared grid environments
In Fine-Grained Cycle Sharing (FGCS) systems, machine owners voluntarily share their unused CPU cycles with guest jobs, as long as the performance degradation is tolerable. For gu...
Tanzima Zerin Islam, Saurabh Bagchi, Rudolf Eigenm...
AINA
2007
IEEE
15 years 6 months ago
Sensor/Actuator Networks in Smart Homes for Supporting Elderly and Handicapped People
Abstract—Smart Home, this term comprises various approaches, engaged in living and working now and in the future. The objectives of the various approaches range from enhancing co...
Sebastian Dengler, Abdalkarim Awad, Falko Dressler
IWEC
2004
15 years 1 months ago
Computer Supported Collaborative Sports: Creating Social Spaces Filled with Sports Activities
We present the newly emerging research field of Computer Supported Collaborative Sports (CSCS). By applying innovative input and output technologies, it enables players to experien...
Volker Wulf, Eckehard F. Moritz, Christian Henneke...
TC
2008
14 years 11 months ago
Computationally Efficient PKI-Based Single Sign-On Protocol, PKASSO for Mobile Devices
In an attempt to expand Public Key Infrastructure (PKI) usage to a ubiquitous and mobile computing environment, we found that the deployment of the PKI on a resource-constrained de...
Ki-Woong Park, Sang Seok Lim, Kyu Ho Park