The idea of ubiquitous computing and smart environments is no longer a dream and has long become a serious area of research and soon this technology will start entering our every d...
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating collaborative entertainment technology...
Introductory computer graphics courses are changing their focus and learning environments. Improvements in hardware and software technology coupled with changes in preparation, in...
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...