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CHI
2011
ACM
14 years 5 months ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...
IUI
1993
ACM
15 years 5 months ago
Wizard of Oz studies: why and how
We discuss current approaches to the development of natural language dialogue systems, and claim that they do not sufficiently consider the unique qualities of man-machine intera...
Nils Dahlbäck, Arne Jönsson, Lars Ahrenb...
AIME
2009
Springer
15 years 8 months ago
An Ambient Intelligent Agent for Relapse and Recurrence Monitoring in Unipolar Depression
: Mental healthcare is a prospective area for applying AI techniques. For example, a computerized system could support individuals with a history of depression in maintaining their...
Azizi Ab Aziz, Michel C. A. Klein, Jan Treur
JGAA
2002
99views more  JGAA 2002»
15 years 1 months ago
Graph Layout Aesthetics in UML Diagrams: User Preferences
The merit of automatic graph layout algorithms is typically judged by their computational efficiency and the extent to which they conform to aesthetic criteria (for example, minim...
Helen C. Purchase, Jo-Anne Allder, David A. Carrin...
ICMCS
2005
IEEE
97views Multimedia» more  ICMCS 2005»
15 years 7 months ago
Visual/Acoustic Emotion Recognition
To recognize and understand a person’s emotion has been known as one of the most important issue in human-computer interaction. In this paper, we present a multimodal system tha...
Cheng-Yao Chen, Yue-Kai Huang, Perry Cook